Call for Presentations
North American Conference on Video Game Music
Deadline: December 15, 2021
Conference Dates: Apr 2-3, 2022
Conference Venue: Louisiana Tech University (Ruston, LA) / virtual
Scholars are invited to submit proposals for the ninth North American Conference on Video Game Music.
The keynote speaker for this year’s conference will be artist-educator Mega Ran, who will also be performing in concert.
We are soliciting proposals for presentations on any aspect of music in games, including, but not limited to:
Dana Plank will offer a Workshop on Much Better Abstract Tactics (W.O.M.B.A.T.) for anyone interested in honing abstract-writing skills and applying to NACVGM. The workshop will take place on Monday, October 4th at 7pm ET at https://www.twitch.tv/musicologess with the VOD available on the channel afterwards for those who are unable to attend live.
The conference organizing and program committee consists of:
Michael Austin (organizing committee, Louisiana Tech University)
Jesse Kinne (organizing committee, Louisiana Tech University)
Karen M. Cook (program chair, University of Hartford)
Jim Buhler (UT Austin)
Neil Lerner (Davidson College)
Elizabeth Medina-Gray (Ithaca College)
Dana Plank (Independent Scholar)
Pete Smucker (Stetson University)
Matthew Thompson (University of Michigan)
Ryan Thompson (Michigan State University)
North American Conference on Video Game Music
Deadline: December 15, 2021
Conference Dates: Apr 2-3, 2022
Conference Venue: Louisiana Tech University (Ruston, LA) / virtual
Scholars are invited to submit proposals for the ninth North American Conference on Video Game Music.
The keynote speaker for this year’s conference will be artist-educator Mega Ran, who will also be performing in concert.
We are soliciting proposals for presentations on any aspect of music in games, including, but not limited to:
- The history of music in video games
- Approaches to analyzing game music
- Intersections of game music and other media
- Critical and/or hermeneutic approaches to game music
- Case studies of specific games
- Game music and pedagogy
- Ethnographic approaches to game music
- Performance of game music inside and outside of games
- The intersections of game music and race/ethnicity, social justice, and/or hip hop.
- Papers can be either 10 or 20 minutes in length, with 5 or 10 minutes for discussion respectively.
- Papers may be delivered live in-person or pre-recorded.
- Proposals are limited to 250 words plus paper title, but should include no identifying information, including metadata. Please provide appropriate, robust content or trigger warnings in the body of your proposal if your talk will contain sensitive material.
- In the body of an e-mail, include your name, institutional affiliation (if applicable), contact information, paper title, and preferred length of paper (20 min, 10 min, or either)
- Email proposals to nacvgm@gmail.com by December 15, 2021. Proposers will be notified on or around January 31, 2022.
Dana Plank will offer a Workshop on Much Better Abstract Tactics (W.O.M.B.A.T.) for anyone interested in honing abstract-writing skills and applying to NACVGM. The workshop will take place on Monday, October 4th at 7pm ET at https://www.twitch.tv/musicologess with the VOD available on the channel afterwards for those who are unable to attend live.
The conference organizing and program committee consists of:
Michael Austin (organizing committee, Louisiana Tech University)
Jesse Kinne (organizing committee, Louisiana Tech University)
Karen M. Cook (program chair, University of Hartford)
Jim Buhler (UT Austin)
Neil Lerner (Davidson College)
Elizabeth Medina-Gray (Ithaca College)
Dana Plank (Independent Scholar)
Pete Smucker (Stetson University)
Matthew Thompson (University of Michigan)
Ryan Thompson (Michigan State University)