8:00-9:00 Registration & Refreshments 9:00-9:15 Welcome and Announcements (The Hartt School Dean Larry Alan Smith; Karen M. Cook; Elizabeth Medina-Gray & Tim Summers)
9:15-10:45 Session 1: Early Game Sound (panel chair: Dana Plank) Silver Stars and Silver Screens: Song and the Transition to “Part-Talkie” Role-Playing Games (William Gibbons) 8-bit Sound/Music/Voice: An Analysis of the Multi-Category Dialogue Sound in Dragon Quest (Elizabeth Medina-Gray) Advancing the Chiptune Narrative: The Syndrum, TR-808, and SDS-V as Forebears of 8-bit Drums (Kevin Burke)
10:45-11:00 Break (with Meet the Editors: Elizabeth Medina-Gray & Tim Summers, Journal of Sound and Music in Games)
11:00-12:30 Session 2: Approaches to RPGS (panel chair: Matthew Thompson) Lightning Talk: Music and Time Perception in The Legend of Zelda: Breath of the Wild (2017) (Kaitlin Saari) Sounding the Grind: Musicospatial Stasis in Classic RPG Battle Themes (Stephen Armstrong) Battle Hymn of the God-Slayers: Troping Rock and Sacred Music Topics in Xenoblade Chronicles (2010) (Thomas B. Yee) Lightning Talk: Thus Spake Uematsu: Satirical Parody & Structural Unity in the Opening Sequence of Final Fantasy VI (Richard Anatone)
12:30-2:00 Lunch (Options listed on the Travel/Housing Tab)
2:00-3:45 Session 3: The Voice (panel chair: Dana Plank) Inhuman Music and the Monstrous Feminine (Andra Ivănescu) The Lament(s) of the Posthuman: Existential Voice and/in Nier: Automata (2017) (Stefan Greenfield-Casas) The Textless Voice: Range, Vibrato, and Gender in Video Game Soundtracks (Karen M. Cook) Lightning Talk: The Solo Female Voice as Destiny Topos in Fantasy Media (Jesse Kinne)
3:45-4:00 Break
4:00-5:30 Keynote: Wilbert Roget II
6:00-8:00 Conference Dinner at City Steam Brewery (Tickets Required)
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Sunday, 31 March
7:15-8 Registration & Refreshments
8:00-9:15 Session 4: Transmedia Adaptation (panel chair: Neil Lerner) Nostalgia for What Never Was: The Pseudo-1930s World of Cuphead (Lisa Scoggin) The Quest for the Video Game Musical: Issues of Transmedial Adaptation from Screen to Stage (James Deaville) Lightning Talk: Giving Video Games Music a Bad Rap: Hip Hop and the Abject Sublime in The Super Mario Bros. Super Show! (Michael Austin)
9:15-9:30 Break (Second Meet the Editor with Elizabeth Medina-Gray & Tim Summers)
9:30-11:00 Session 5: Identity (panel chair: Steven Reale) Musical Depictions of Impairment and Disability Fetishism in Katawa Shoujo (2012) (Dana Plank) Social Class Representation and Ludic Agency in Video Game Music (Peter Smucker) The Shropshire Shuffle: The Sound of Faith and Science in Everybody’s Gone to the Rapture (Elizabeth Hambleton)
11:00-11:15 Break
11:15-12:45 Session 6: Creating the Experience (panel chair: Elizabeth Medina-Gray) A Framework for Project-Based Game Music Composition Lessons (Steven Reale and Isaac Hraga) Adaptive Music in Civilization VI (Sam Jones) What is it Like to be a Dolphin? Echolocation and Subjectivity in Video Games (William Ayers)
12:45-2:15 Lunch (Options listed on the Travel/Housing Tab)
2:15-3:30 Session 7: Affect (panel chair: James Buhler) Music, Narrative, and Affect in Journey (2012) (Julianne Grasso) Lightning Talk: ‘I’m Having That Dream Again”: Hauntology and Ludomusicological Affects (William Bennett) Weaving a Narrative Web: Music and the Butterfly Effect in Until Dawn (Andrew Powell)
3:30-3:45 Break
3:45-4:30 Session 8: War and Shooters (panel chair: Matthew Thompson) “Epic” Orchestration in First-Person Shooters (Andrew Bennett) Lightning Talk: A Musical Identity Crisis: Communicating Morality and Humanity in War Games (Stephanie Lind)
4:30-4:45 Break
4:45-6:00 Session 9: Cultures and Imperialism (panel chair: Karen M. Cook) Indigenized Pixels of Invaders: Self-Determination, Indigenous Ways of Knowing, and Decolonizing Game Sound (Kate Galloway) Lightning Talk: Putting the “E” in Esports: Analyzing Music Videos from League of Legends (Ryan Thompson)