NORTH AMERICAN CONFERENCE ON VIDEO GAME MUSIC
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UPDATE: Download a PDF of the conference program here.

2016 Conference Program (subject to change)

Saturday, January 16
8:00                  Registration Opens
9:00                  Welcome and Announcements
9:15–10:15      Session 1                      Chair: Neil Lerner
“Music Minus One”: Timbral Adjustments and Compromises in First-Party FDS-to-NES conversions (ALAN ELKINS)
Genesis Does What Nintendon’t: Sound Chips and Composer Culture in the Early 16-Bit Era (KEVIN BURKE)
10:15–10:30       BREAK
10:30–11:30       Session 2                      Chair: Elizabeth Medina-Gray
Affording Musical Creativity in Video Games (PAUL TUROWSKI)               
Glass Beads and Graphic Analysis: A Ludist Account of Contemporary Music Theory (STEVEN BEVERBURG REALE)
11:30–1:30        LUNCH
1:30–2:30          Session 3                      Chair: William Gibbons
Encultured Musical Codes in Bear McCreary’s Video Game Soundtracks (JOSEPH E JONES)
Turned On: Sensuality and Sound in Early Games (DANA PLANK)
2:30–2:45          BREAK
2:45–3:45          Session 4                      Chair: Jim Buhler
Music in Video Game Trailers: A Preliminary Study (JAMES DEAVILLE)
Musical Depictions of Failure in Coherent and Incoherent Worlds (WILLIAM AYERS)
3:45–4:00          BREAK
4:00–5:00         Keynote Lecture by Kiri Miller
Kinesthetic listening: dance games, pop music, and embodied interfaces
 
5:00-7:00         Conference Reception

Sunday, January 17
9:00–10:00        Session 5                      Chair: Steven Beverburg Reale
Levels of Reality and Artifice in The Talos Principle (ELIZABETH HAMBLETON)
Topics in Video Game Music: The Sky in Recent Nintendo Franchise Games (SEAN ATKINSON)
10:00–11:00       Session 6                      Chair: Elizabeth Medina-Gray
Music in the Time of Video Games: An Approach to Musically Mediated Gameplay (JULIANNE GRASSO)
Shattered Dreams and Neo-Polyphony: Narrative in Final Fantasy X (STEFAN GREENFIELD-CASAS)
11:00-11:15        BREAK
11:15-12:15        Session 7                      Chair: Neil Lerner
“Awesome soundtrack, bro!”: How Gendered is Video Game Music? (MICHAEL AUSTIN)
Transgressing Four Dimensions of Gendered Dream Narratives: Musical and Spatial Androgyny in NiGHTS Into Dreams (STEPHEN ARMSTRONG)
12:15-1:30         LUNCH                     
1:30–2:30          Session 8                      Chair: Steven Beverburg Reale
Compositional Perspectives on the Music in Indie Games: The Case of Fez (TIM HARBOUR)
Playing the Game Designer’s Game: Generating Music from a Single-Seed (DAN TRAMTE)
2:30-2:45          BREAK
2:45–4:15          Session 9                      Chair: William Gibbons
The (Frying) Pan is Mightier than the Sword: Style and Parody in the Music of Earthbound (JUSTIN SEXTRO)
Assassin’s Creed as a Case Study of Musical Historicity in Video Games (SARAH POZDERAC-CHENEVEY)
Changing Musical Functions of the Moonlight Sonata in Video Games (PETE SMUCKER)
4:15–4:30          BREAK           
4:30–5:30          Session 10                    Chair: Jim Buhler
Real Music meets Virtual Video Gaming: Virginia Tech’s OPERAcraft Project (MICHAEL SAFFLE)
Peripheral Fantasies: Nobuo Uematsu, Misha Mansoor, and the Influence of Video Game Music on Progressive Metal (PATRICK SALLINGS)
 
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  • Home
  • Call for Presentations
  • Past Conferences
    • 2014 Program
    • 2015 Program >
      • 2015 Abstracts
    • 2016 Program
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      • 2017 Program
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    • 2023 Program