abstracts_2020_nacvgm.pdf |
All times are given in Eastern Standard Time (UTC-05:00).
Saturday, June 13
9:00-9:15 Welcome and Announcements
9:15-10:45 Session 1: Player Experience
A Theory of Music as Distraction in Video Games (William Ayers)
Surrender to the Flow: Psychedelia in Videogame Music (Eli Badra)
Meter as Mechanic: Audio-Visual Coordination and Beat Difficulty in Crypt of the Necrodancer (Joseph Jakubowski)
10:45-11:00 Break
11:00-12:45 Session 2: Japanese Game Audio
Musical Form and Gameplay Context in the Japanese Role-Playing Game (Alan Elkins)
Traditional Japanese Modes in Video Game Soundtracks (Liam Hynes-Tawa)
From Grinding to Grooving: An Investigation of Motoi Sakuraba’s RPG Combat Music (Aaron Price)
Lightning Talk: Jun Chikuma’s Soundtrack for Faxanadu (1987) (Karen Cook)
12:45-2:15 Lunch
2:15-3:45 Session 3: Technical Game Audio
Lightning Talk: Sound Chips and Video Game Music, Beyond Hardware and Software: The Research-Creation Process Behind the Aesthetics of Chipmetal and the VRC666 Mindware (Dominic Arsenault)
New Textures for 1-Bit Audio Effects and Synths (Kurt Werner)
Konami’s 8-bit Shadow: The MSX Team and the Sound Creative Chip (SCC) (Kevin Burke)
Lightning Talk: Keeping Up with the Commodore: SID Music in the Demoscene and Contemporary Commodore 64 Game Development (Michael Philip Bridgewater)
3:45-4:00 Break
4:00-5:00 Keynote: Enongo Lumumba-Kasongo (SAMMUS)
8:15 NACVGM Concert
Featuring performances by:
88bit
Isaac Schankler
Sarah Chang
R41ÑB0W TR4$H (Dominique Pelletier)
Simon Hutchinson
Elizabeth Hambleton
SAMMUS (Enongo Lumumba-Kasongo)
Tentative: Ithaca College Gamer Symphony Orchestra
Sunday, June 14
8:30-10:00 Session 4: Interpreting Game Audio
Lightning Talk: What Does Early Video Game Dialogue Sound Like? (Elizabeth Medina-Gray)
Listening to Pac-Man’s Maze of Melancholy (Neil Lerner)
Lightning Talk: Musical and Narrative Transformation in Nier and Nier: Automata (Christopher Greene)
Idols of Mass Destruction: Music as a Weaponizing force in Omega Quintet (2014) (Brent Ferguson and TJ Laws-Nicola)
10:00-10:15 Break
10:15-11:15 Session 5: Gendering and Representations
Beeps, Boops, and Boyz: Sonic Representations of Gay Men in Video Games (Michael Austin)
Feminine Themings: The Construction of Musical Gendering in the Final Fantasy Franchise (Thomas Yee)
11:15-11:30 Break
11:30-12:45 Session 6: Contexts and Histories
Currencies, Values, and Exchanges of Game Sounds (Pete Smucker)
Lightning Talk: Serendipitous Intertextuality: Video Games and Royalty-Free Music (Steven Reale)
Sed Non Eodem Modo: The Origins of Ludomusicology Compared to Musikwissenschaft (John Vinzant)
12:45-2:15 Lunch
2:15-4:00 Session 7: Musical Adaptations
Lightning Talk: Taking a Gander at the Use of Debussy in Untitled Goose Game (2019) (Dana Plank)
Collaboration, Communication, Cancellation: Sound and Music Development in Atari’s Film-to-Arcade Adaptations (William O’Hara)
“Wear People’s Faces”: Semiotic Awareness in Fan Adaptations of the Music from The Legend of Zelda: Majora’s Mask (Jeremy Smith)
Interpreting the Music of (8-)Bit Brigade: Speed Runs and Speed Metal (Dickie Lee)
4:00-4:15 Break
4:15-5:45 Session 8: Queer Aesthetics
Musically Queering Love in the Monstrous World of Undertale (Hyeonjin Park)
Queer Aesthetics and Game Music, or, Has Video Game Music Always Been Queer? (Tim Summers)
Stand By Me: Sounds of Queer Utopias and Homosexual Panic in Final Fantasy XV (Jordan Hugh Sam)
------------------------
Program Committee:
Elizabeth Medina-Gray (Lead Organizer)
Matthew Thompson (Program Committee Chair)
Neil Lerner
James Buhler
Karen Cook
Dana Plank
Pete Smucker
Ryan Thompson (virtual conference planning)
Saturday, June 13
9:00-9:15 Welcome and Announcements
9:15-10:45 Session 1: Player Experience
A Theory of Music as Distraction in Video Games (William Ayers)
Surrender to the Flow: Psychedelia in Videogame Music (Eli Badra)
Meter as Mechanic: Audio-Visual Coordination and Beat Difficulty in Crypt of the Necrodancer (Joseph Jakubowski)
10:45-11:00 Break
11:00-12:45 Session 2: Japanese Game Audio
Musical Form and Gameplay Context in the Japanese Role-Playing Game (Alan Elkins)
Traditional Japanese Modes in Video Game Soundtracks (Liam Hynes-Tawa)
From Grinding to Grooving: An Investigation of Motoi Sakuraba’s RPG Combat Music (Aaron Price)
Lightning Talk: Jun Chikuma’s Soundtrack for Faxanadu (1987) (Karen Cook)
12:45-2:15 Lunch
2:15-3:45 Session 3: Technical Game Audio
Lightning Talk: Sound Chips and Video Game Music, Beyond Hardware and Software: The Research-Creation Process Behind the Aesthetics of Chipmetal and the VRC666 Mindware (Dominic Arsenault)
New Textures for 1-Bit Audio Effects and Synths (Kurt Werner)
Konami’s 8-bit Shadow: The MSX Team and the Sound Creative Chip (SCC) (Kevin Burke)
Lightning Talk: Keeping Up with the Commodore: SID Music in the Demoscene and Contemporary Commodore 64 Game Development (Michael Philip Bridgewater)
3:45-4:00 Break
4:00-5:00 Keynote: Enongo Lumumba-Kasongo (SAMMUS)
8:15 NACVGM Concert
Featuring performances by:
88bit
Isaac Schankler
Sarah Chang
R41ÑB0W TR4$H (Dominique Pelletier)
Simon Hutchinson
Elizabeth Hambleton
SAMMUS (Enongo Lumumba-Kasongo)
Tentative: Ithaca College Gamer Symphony Orchestra
Sunday, June 14
8:30-10:00 Session 4: Interpreting Game Audio
Lightning Talk: What Does Early Video Game Dialogue Sound Like? (Elizabeth Medina-Gray)
Listening to Pac-Man’s Maze of Melancholy (Neil Lerner)
Lightning Talk: Musical and Narrative Transformation in Nier and Nier: Automata (Christopher Greene)
Idols of Mass Destruction: Music as a Weaponizing force in Omega Quintet (2014) (Brent Ferguson and TJ Laws-Nicola)
10:00-10:15 Break
10:15-11:15 Session 5: Gendering and Representations
Beeps, Boops, and Boyz: Sonic Representations of Gay Men in Video Games (Michael Austin)
Feminine Themings: The Construction of Musical Gendering in the Final Fantasy Franchise (Thomas Yee)
11:15-11:30 Break
11:30-12:45 Session 6: Contexts and Histories
Currencies, Values, and Exchanges of Game Sounds (Pete Smucker)
Lightning Talk: Serendipitous Intertextuality: Video Games and Royalty-Free Music (Steven Reale)
Sed Non Eodem Modo: The Origins of Ludomusicology Compared to Musikwissenschaft (John Vinzant)
12:45-2:15 Lunch
2:15-4:00 Session 7: Musical Adaptations
Lightning Talk: Taking a Gander at the Use of Debussy in Untitled Goose Game (2019) (Dana Plank)
Collaboration, Communication, Cancellation: Sound and Music Development in Atari’s Film-to-Arcade Adaptations (William O’Hara)
“Wear People’s Faces”: Semiotic Awareness in Fan Adaptations of the Music from The Legend of Zelda: Majora’s Mask (Jeremy Smith)
Interpreting the Music of (8-)Bit Brigade: Speed Runs and Speed Metal (Dickie Lee)
4:00-4:15 Break
4:15-5:45 Session 8: Queer Aesthetics
Musically Queering Love in the Monstrous World of Undertale (Hyeonjin Park)
Queer Aesthetics and Game Music, or, Has Video Game Music Always Been Queer? (Tim Summers)
Stand By Me: Sounds of Queer Utopias and Homosexual Panic in Final Fantasy XV (Jordan Hugh Sam)
------------------------
Program Committee:
Elizabeth Medina-Gray (Lead Organizer)
Matthew Thompson (Program Committee Chair)
Neil Lerner
James Buhler
Karen Cook
Dana Plank
Pete Smucker
Ryan Thompson (virtual conference planning)