nacvgm_2021_program_abstracts.pdf |
nacvgm_8_concert_program_.pdf |
All times are given in Eastern Daylight Time (UTC-04:00).
Day 1: Saturday, June 12
8:45 Welcome!
Session 1: Worldbuilding
9:00 Worldbuilding Through Preexisting Music and Remediation in the Kingdom Hearts Series - Stefan Greenfield-Casas
9:30 Evoking the Past: (Historical) Authenticity vs. (Gameplay) Authenticity and Ancient Greece - Stephanie Lind
10:00 Mono no aware and musical ruins in The Legend of Zelda: Breath of the Wild - Jordan Stokes
10:30 Trivia Break!
Session 2: Fight!
10:45 Who’s the Boss? Differentiating Battle Theme Types in Japanese Role-Playing Games - Alan Elkins
11:15 The Pulse of Combat: Rethinking Diatonic Rhythm through RPG Battle Music - Ross Mitchell
11:45 Trivia Break!
Single Session
11:50 Variations on a Theme by K. K. Slider: Variation Sets and the Hourly Music of Animal Crossing: New Horizons - Nathaniel Mitchell
12:20 Lunch
Single Session
1:45 Ode to Joysticks: Canonic Fantasies and the “Beethoven of Game Music” - William Gibbons
2:15 Trivia Break!
Session 3: Trauma and Madness
2:20 From Fantasy to Trauma: Sound and Sex in School Days - Ko On Chan
2:50 Identity Crisis: Trauma, Memory Error, and Thematic Disassociation in the Final Fantasy Series - Richard Anatone
3:20 A Succession of Pitches and Witches: Musical Constructions of Madness in Final Fantasy VIII - Tanner Jobes
3:50 Trivia Break!
4:00 Keynote: Austin Wintory
5:00 Dinner
7:00 NACVGM Concert (program above!)
featuring: 88bit, Avatar Orchestra Metaverse, Dana Plank, DiscoCactus, The Game Brass, Matthew Thompson, Media Musicians Conglomerate, Sarah (Seoin) Chang, Scott Penick, Theremintendo Entertainment System, Viola Quartet
Day 2: Sunday, June 13
Session 4: Rewards and Conflicts
8:30 Dynamic Music and Player Achievement in Video Games - Marcos Acevedo-Arús
9:00 Otogarden: exploring musical improvisation in digital games - Costantino Oliva
9:15 Seeing Musical Rhythm: Audiovisual Disruption in Thumper - Sara Bowden
9:30 Virtuosic Play in Super Mario Maker 2 - William R. Ayers
10:00 Trivia Break!
Session 5: Ethical Interactions
10:15 The Sound of Falling Giants: Hedonic and Eudaimonic Tensions in the Music of Shadow of the Colossus - Andrés Almirall Nieves
10:45 Playing and Listening to the Sounds of Extraction, Collection, and Curation - Kate Galloway
11:15 Racialized Fantasy: Authenticity, Appropriation and Stereotype in Super Mario Odyssey - Thomas B. Yee
11:45 Trivia Break!
Single Session
11:50 Video Game Sound as Educational Space - Leonard A. Grasso
12:20 Lunch
Single Session
1:30 Open Form: Music, Narrative, and the Limits of Convergence in Video Games and Cinema - James Buhler
2:00 Trivia Break!
Session 6: Final Fantasies
2:05 Playback (Only?) As Intended: Reflections on research into the music of Final Fantasy XIV: A Realm Reborn - Stephen Tatlow
2:35 Remaking Music for Modern Sensibilities: a case study in music design and implementation across generations from Final Fantasy VII to Final Fantasy VII Remake. - Kyle Worrall
2:50 Trivia Break!
Session 7: Gender In and Out of Games
3:00 Game boys and gear porn: corporality, fetishization, and gender in the world of chip music - Dominique Pelletier
3:30 2B or Not 2B: Representations of Gender in Nier: Automata - Hayden Harper
4:00 Trivia Break!
Session 8: Composition and Production
4:15 Composing for Chinese Instruments - Ian Chen
4:30 Punch up the Jam: Yuzo Koshiro’s Streets of Rage 2, from Soundtrack to Techno Tracks - Trent Clark Leipert
5:00 Face-Melting Counterpoint and Chiptunes: Composing the Score for Mystiqa: The Trials of Time - Brent Ferguson
5:30-?? Post-Conference Content TBA!
8:45 Welcome!
Session 1: Worldbuilding
9:00 Worldbuilding Through Preexisting Music and Remediation in the Kingdom Hearts Series - Stefan Greenfield-Casas
9:30 Evoking the Past: (Historical) Authenticity vs. (Gameplay) Authenticity and Ancient Greece - Stephanie Lind
10:00 Mono no aware and musical ruins in The Legend of Zelda: Breath of the Wild - Jordan Stokes
10:30 Trivia Break!
Session 2: Fight!
10:45 Who’s the Boss? Differentiating Battle Theme Types in Japanese Role-Playing Games - Alan Elkins
11:15 The Pulse of Combat: Rethinking Diatonic Rhythm through RPG Battle Music - Ross Mitchell
11:45 Trivia Break!
Single Session
11:50 Variations on a Theme by K. K. Slider: Variation Sets and the Hourly Music of Animal Crossing: New Horizons - Nathaniel Mitchell
12:20 Lunch
Single Session
1:45 Ode to Joysticks: Canonic Fantasies and the “Beethoven of Game Music” - William Gibbons
2:15 Trivia Break!
Session 3: Trauma and Madness
2:20 From Fantasy to Trauma: Sound and Sex in School Days - Ko On Chan
2:50 Identity Crisis: Trauma, Memory Error, and Thematic Disassociation in the Final Fantasy Series - Richard Anatone
3:20 A Succession of Pitches and Witches: Musical Constructions of Madness in Final Fantasy VIII - Tanner Jobes
3:50 Trivia Break!
4:00 Keynote: Austin Wintory
5:00 Dinner
7:00 NACVGM Concert (program above!)
featuring: 88bit, Avatar Orchestra Metaverse, Dana Plank, DiscoCactus, The Game Brass, Matthew Thompson, Media Musicians Conglomerate, Sarah (Seoin) Chang, Scott Penick, Theremintendo Entertainment System, Viola Quartet
Day 2: Sunday, June 13
Session 4: Rewards and Conflicts
8:30 Dynamic Music and Player Achievement in Video Games - Marcos Acevedo-Arús
9:00 Otogarden: exploring musical improvisation in digital games - Costantino Oliva
9:15 Seeing Musical Rhythm: Audiovisual Disruption in Thumper - Sara Bowden
9:30 Virtuosic Play in Super Mario Maker 2 - William R. Ayers
10:00 Trivia Break!
Session 5: Ethical Interactions
10:15 The Sound of Falling Giants: Hedonic and Eudaimonic Tensions in the Music of Shadow of the Colossus - Andrés Almirall Nieves
10:45 Playing and Listening to the Sounds of Extraction, Collection, and Curation - Kate Galloway
11:15 Racialized Fantasy: Authenticity, Appropriation and Stereotype in Super Mario Odyssey - Thomas B. Yee
11:45 Trivia Break!
Single Session
11:50 Video Game Sound as Educational Space - Leonard A. Grasso
12:20 Lunch
Single Session
1:30 Open Form: Music, Narrative, and the Limits of Convergence in Video Games and Cinema - James Buhler
2:00 Trivia Break!
Session 6: Final Fantasies
2:05 Playback (Only?) As Intended: Reflections on research into the music of Final Fantasy XIV: A Realm Reborn - Stephen Tatlow
2:35 Remaking Music for Modern Sensibilities: a case study in music design and implementation across generations from Final Fantasy VII to Final Fantasy VII Remake. - Kyle Worrall
2:50 Trivia Break!
Session 7: Gender In and Out of Games
3:00 Game boys and gear porn: corporality, fetishization, and gender in the world of chip music - Dominique Pelletier
3:30 2B or Not 2B: Representations of Gender in Nier: Automata - Hayden Harper
4:00 Trivia Break!
Session 8: Composition and Production
4:15 Composing for Chinese Instruments - Ian Chen
4:30 Punch up the Jam: Yuzo Koshiro’s Streets of Rage 2, from Soundtrack to Techno Tracks - Trent Clark Leipert
5:00 Face-Melting Counterpoint and Chiptunes: Composing the Score for Mystiqa: The Trials of Time - Brent Ferguson
5:30-?? Post-Conference Content TBA!
Program Committee:
Pete Smucker (Lead Organizer)
James Buhler
Karen Cook
Neil Lerner
Elizabeth Medina-Gray
Dana Plank
Matthew Thompson
Ryan Thompson
Pete Smucker (Lead Organizer)
James Buhler
Karen Cook
Neil Lerner
Elizabeth Medina-Gray
Dana Plank
Matthew Thompson
Ryan Thompson