NORTH AMERICAN CONFERENCE ON VIDEO GAME MUSIC
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2014 North American Conference on Video Game Music
Youngstown State University
Abstracts available for download here.

Conference Program

Saturday, January 18

8:00am            Registration begins

9:00am            Welcome 

9:15am            Session 1                                 Chair: Neil Lerner

“From the Concert Hall to the Console: The 8-bit Translation of BWV 565”
Dana Plank-Blasko (The Ohio State University)

“Recomposition of Chopin and Narrative Design in Double Fine’s Stacking”
William R. Ayers (University of Cincinnati College-Conservatory of Music) 

“Classical/Klassical: Music and Duality in Catherine (2011)”
William Gibbons (Texas Christian University)

10:45am           Break

11:00am           Session 2                                Chair: Steven Beverburg Reale

“There’s Always a Lighthouse: Commentary and Foreshadowing in the Diegetic Music of Bioshock Infinite”
Enoch Jacobus (Berea, KY)

“Breaking the Circle: Analyzing the Narrative Function of Music Manipulation in Bioshock Infinite”
Sarah Pozderac-Chenevey (University of Cincinnati College-Conservatory of Music)

"Garry Schyman’s Music for Destroy All Humans! (2005) and the Hybridity of Cinema and Video Game Scoring"
Neil Lerner (Davidson College) 


12:30pm          Lunch

2:15pm            Session 3                                 Chair: William Gibbons  

“Audio in Competitive ‘eSports’ Video Games.”
Ryan Thompson (University of Minnesota)

“Teaching Music Appreciation Through the Lens of Video Game Music: a retrospect”
Matthew Thompson (University of Michigan)

“Variations on a Theme by a Rogue A.I.”
Steven B. Reale (Youngstown State University)

3:45pm           Break

4:00pm          Keynote Address: “Game Sound Studies, 10 Years On," Karen Collins (University of Waterloo)

5:30pm           Conference Banquet

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Sunday, January 19

9:00am           Session 4                                  Chair: Karen Collins

"Analyzing Modular Smoothness in Video Game Music"
Elizabeth Medina-Gray (Yale University)

“Mapping Sound: Play, Performance, and Analysis in Proteus”
William O'Hara (Harvard University)

“An Exploration of Zelda’s Lullaby”
Nick Exler (The Eastman School of Music)

10:30am          Break

10:45am          Session 5                                 Chair: Neil Lerner

“Hard-boiled music: The case of L.A. Noire”
Iain Hart (Sydney Conservatorium of Music)

"'When is a Leitmotif not a Leitmotif?': Theme, Structure and Narrative in the Soundtrack for Final Fantasy Tactics"
Ryan Ross (Mississippi State University)

Discussion with the organizers: where do we go from here?
Steven Reale (Youngstown State University), William Gibbons (Texas Christian University), Neil Lerner (Davidson College)

12:15pm          Lunch

2:00pm            Session 6                                 Chair: Steven Beverburg Reale

"Playing with Music: Building Soundcastles in the Sandbox"
Jesse Kinne (University of Cincinnati College-Conservatory of Music)

“Interactive Music in Video Games, and ‘Taking Advantage of the Medium’ ”
Peter Shultz (University of Chicago)

“A study of the iMUSE transition matrix music system in the Woodtick location of Monkey Island 2: LeChuck's Revenge”
Eugene Belianski (York University)

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  • Home
  • Call for Presentations
  • Past Conferences
    • 2014 Program
    • 2015 Program >
      • 2015 Abstracts
    • 2016 Program
    • 2017 Conference >
      • 2017 Program
    • 2019 Program
    • 2020 Program
    • 2021 Program
    • 2022 Program
    • 2023 Program