2014 North American Conference on Video Game Music
Youngstown State University
Abstracts available for download here.
Conference Program
Saturday, January 18
8:00am Registration begins
9:00am Welcome
9:15am Session 1 Chair: Neil Lerner
“From the Concert Hall to the Console: The 8-bit Translation of BWV 565”
Dana Plank-Blasko (The Ohio State University)
“Recomposition of Chopin and Narrative Design in Double Fine’s Stacking”
William R. Ayers (University of Cincinnati College-Conservatory of Music)
“Classical/Klassical: Music and Duality in Catherine (2011)”
William Gibbons (Texas Christian University)
10:45am Break
11:00am Session 2 Chair: Steven Beverburg Reale
“There’s Always a Lighthouse: Commentary and Foreshadowing in the Diegetic Music of Bioshock Infinite”
Enoch Jacobus (Berea, KY)
“Breaking the Circle: Analyzing the Narrative Function of Music Manipulation in Bioshock Infinite”
Sarah Pozderac-Chenevey (University of Cincinnati College-Conservatory of Music)
"Garry Schyman’s Music for Destroy All Humans! (2005) and the Hybridity of Cinema and Video Game Scoring"
Neil Lerner (Davidson College)
12:30pm Lunch
2:15pm Session 3 Chair: William Gibbons
“Audio in Competitive ‘eSports’ Video Games.”
Ryan Thompson (University of Minnesota)
“Teaching Music Appreciation Through the Lens of Video Game Music: a retrospect”
Matthew Thompson (University of Michigan)
“Variations on a Theme by a Rogue A.I.”
Steven B. Reale (Youngstown State University)
3:45pm Break
4:00pm Keynote Address: “Game Sound Studies, 10 Years On," Karen Collins (University of Waterloo)
5:30pm Conference Banquet
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Sunday, January 19
9:00am Session 4 Chair: Karen Collins
"Analyzing Modular Smoothness in Video Game Music"
Elizabeth Medina-Gray (Yale University)
“Mapping Sound: Play, Performance, and Analysis in Proteus”
William O'Hara (Harvard University)
“An Exploration of Zelda’s Lullaby”
Nick Exler (The Eastman School of Music)
10:30am Break
10:45am Session 5 Chair: Neil Lerner
“Hard-boiled music: The case of L.A. Noire”
Iain Hart (Sydney Conservatorium of Music)
"'When is a Leitmotif not a Leitmotif?': Theme, Structure and Narrative in the Soundtrack for Final Fantasy Tactics"
Ryan Ross (Mississippi State University)
Discussion with the organizers: where do we go from here?
Steven Reale (Youngstown State University), William Gibbons (Texas Christian University), Neil Lerner (Davidson College)
12:15pm Lunch
2:00pm Session 6 Chair: Steven Beverburg Reale
"Playing with Music: Building Soundcastles in the Sandbox"
Jesse Kinne (University of Cincinnati College-Conservatory of Music)
“Interactive Music in Video Games, and ‘Taking Advantage of the Medium’ ”
Peter Shultz (University of Chicago)
“A study of the iMUSE transition matrix music system in the Woodtick location of Monkey Island 2: LeChuck's Revenge”
Eugene Belianski (York University)
Youngstown State University
Abstracts available for download here.
Conference Program
Saturday, January 18
8:00am Registration begins
9:00am Welcome
9:15am Session 1 Chair: Neil Lerner
“From the Concert Hall to the Console: The 8-bit Translation of BWV 565”
Dana Plank-Blasko (The Ohio State University)
“Recomposition of Chopin and Narrative Design in Double Fine’s Stacking”
William R. Ayers (University of Cincinnati College-Conservatory of Music)
“Classical/Klassical: Music and Duality in Catherine (2011)”
William Gibbons (Texas Christian University)
10:45am Break
11:00am Session 2 Chair: Steven Beverburg Reale
“There’s Always a Lighthouse: Commentary and Foreshadowing in the Diegetic Music of Bioshock Infinite”
Enoch Jacobus (Berea, KY)
“Breaking the Circle: Analyzing the Narrative Function of Music Manipulation in Bioshock Infinite”
Sarah Pozderac-Chenevey (University of Cincinnati College-Conservatory of Music)
"Garry Schyman’s Music for Destroy All Humans! (2005) and the Hybridity of Cinema and Video Game Scoring"
Neil Lerner (Davidson College)
12:30pm Lunch
2:15pm Session 3 Chair: William Gibbons
“Audio in Competitive ‘eSports’ Video Games.”
Ryan Thompson (University of Minnesota)
“Teaching Music Appreciation Through the Lens of Video Game Music: a retrospect”
Matthew Thompson (University of Michigan)
“Variations on a Theme by a Rogue A.I.”
Steven B. Reale (Youngstown State University)
3:45pm Break
4:00pm Keynote Address: “Game Sound Studies, 10 Years On," Karen Collins (University of Waterloo)
5:30pm Conference Banquet
----------------------------------------------------------------------------------------------
Sunday, January 19
9:00am Session 4 Chair: Karen Collins
"Analyzing Modular Smoothness in Video Game Music"
Elizabeth Medina-Gray (Yale University)
“Mapping Sound: Play, Performance, and Analysis in Proteus”
William O'Hara (Harvard University)
“An Exploration of Zelda’s Lullaby”
Nick Exler (The Eastman School of Music)
10:30am Break
10:45am Session 5 Chair: Neil Lerner
“Hard-boiled music: The case of L.A. Noire”
Iain Hart (Sydney Conservatorium of Music)
"'When is a Leitmotif not a Leitmotif?': Theme, Structure and Narrative in the Soundtrack for Final Fantasy Tactics"
Ryan Ross (Mississippi State University)
Discussion with the organizers: where do we go from here?
Steven Reale (Youngstown State University), William Gibbons (Texas Christian University), Neil Lerner (Davidson College)
12:15pm Lunch
2:00pm Session 6 Chair: Steven Beverburg Reale
"Playing with Music: Building Soundcastles in the Sandbox"
Jesse Kinne (University of Cincinnati College-Conservatory of Music)
“Interactive Music in Video Games, and ‘Taking Advantage of the Medium’ ”
Peter Shultz (University of Chicago)
“A study of the iMUSE transition matrix music system in the Woodtick location of Monkey Island 2: LeChuck's Revenge”
Eugene Belianski (York University)